Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-26 | SL-17086 Fix for bad lighting in upload preview render. | Dave Parks | |
2020-04-21 | SL-13081 Model is unnaturally grey | Andrey Kleshchev | |
2020-04-21 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
# Conflicts: # indra/newview/app_settings/shaders/class1/objects/previewV.glsl # indra/newview/lldynamictexture.cpp # indra/newview/llfloatermodelpreview.cpp | |||
2019-05-28 | SL-10969, SL-11073 | Graham Linden | |
Modify forward projector lighting to use falloff like the deferred lights. Make tex cache not evaluate evictions for size during validation passes. | |||
2019-01-03 | SL-10288 comments cleanup | AndreyL ProductEngine | |
2019-01-03 | SL-10288 Mesh uploader changes from Firestorm | AndreyL ProductEngine | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-01-16 | MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips. | Dave Parks | |
2012-10-23 | MAINT-1579 Fix for diffuse color being ignored in mesh import preview render. | Dave Parks | |
2012-10-17 | MAINT-643 Cleanup some shader compilation errors when atmospheric shaders ↵ | Dave Parks | |
are enabled. | |||
2012-10-16 | MAINT-643 Fix for incorrect lighting and colors in preview displays. | Dave Parks | |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here ↵ | Dave Parks | |
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses. |