summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/lighting
AgeCommit message (Expand)Author
2019-04-08Make ambient clamping consistent between class1/2 deferred lighting and forwa...Graham Linden
2019-03-26More consistent lighting across ALM/non-ALM/deferred/forward rendering.Graham Linden
2019-03-22Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too.Graham Linden
2019-03-20SL-10449Graham Linden
2019-03-19SL-10764Graham Linden
2018-11-12SL-10044 SL-10045Graham Linden
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...Graham Linden
2016-12-09MAINT-6551 One of my avatars does not render correctly when ALM is disabled u...pavelkproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-08-15NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ob...Graham Linden
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks
2013-05-30NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat...Dave Parks
2013-05-30Fix for some objects not rendering underwater with advanced lighting enabledDave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-04-26Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine mergesGraham Madarasz
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-18This should take care of alpha blended full bright objects and gamma correction.Geenz
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to remo...Dave Parks
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-12-14Updating shaders to not crash when compiled in llvmDon Kjer
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-10-14SH-2276 Clean up a shader warning.Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with som...Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric shader...Dave Parks
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs...Dave Parks
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ar...Dave Parks
2011-08-17add proper license headers to files that did not have themOz Linden
2011-08-17add proper copyright and license headersOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2010-10-06ATI compatibility passDave Parks
2010-08-31mergeDave Parks
2010-08-30pull internationalization fixes from faulty splitOz Linden
2010-08-26Add missing files from viewer-experimentalDave Parks
2010-08-24Update GLSL shader sources to current $LicenseInfo$ standard.Nat Goodspeed
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29duh, use the proper param name.Tofu Linden
2010-01-29duh, use the proper param name.Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden