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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lighting
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Author
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
duh, use the proper param name.
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
cheaper, cuter way to deal with spot vs point in the shader
Tofu Linden
2010-01-28
cheaply resurrect the difference between spotlight and omnidirectional, as fa...
Tofu Linden
2010-01-28
fix the shader dp light going negative!
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-01-29
fix a variety of shader errors, mostly due to my confusing glsl with C++... a...
Tofu Linden
2010-01-29
duh, use the proper param name.
Tofu Linden
2010-01-29
spot-aware light func usage in ALL shaders.
Tofu Linden
2010-01-28
cheap no-branch goodness for rendering both spotlights and pointlights with t...
Tofu Linden
2010-01-28
cheaper, cuter way to deal with spot vs point in the shader
Tofu Linden
2010-01-28
cheaply resurrect the difference between spotlight and omnidirectional, as fa...
Tofu Linden
2010-01-28
fix the shader dp light going negative!
Tofu Linden
2010-01-28
enable basic directional lighting for basic/atmospheric shaders - yay.
Tofu Linden
2008-03-25
merge release@82858 maint-render-2-merge@83010 -> release
Steven Bennetts
2008-02-27
Merge of windlight into release (QAR-286). This includes all changes in
Brad Kittenbrink
2007-03-02
merge release@58699 beta-1-14-0@58707 -> release
Steven Bennetts
2007-01-02
Print done when done.
James Cook