| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
| Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. | |||
| 2019-06-06 | SL-10969 | Graham Linden | |
| More tweaking ambient light. | |||
| 2019-05-23 | Add render debug controls for forcing disable of ambient, sun, and local ↵ | Graham Linden | |
| light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode). | |||
| 2019-05-21 | SL-11238 | Graham Linden | |
| Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM. | |||
| 2019-05-07 | SL-11105 | Graham Linden | |
| 2019-04-26 | Lighting WIP | Graham Linden | |
| Consistency across class2/3/ALM lighting. | |||
| 2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename ↵ | Graham Linden | |
| can be differentiated in nSight while debugging. | |||
| 2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
| 2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
| 2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
| some drivers (prune shader tree of unused shaders while we're at it) | |||
| 2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric ↵ | Dave Parks | |
| shaders disabled. | |||
| 2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ↵ | Dave Parks | |
| are available. | |||
| 2011-08-17 | add proper copyright and license headers | Oz Linden | |
| 2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
| texture rendering based on available hardware. | |||
| 2010-10-06 | ATI compatibility pass | Dave Parks | |
| 2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
| See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
| 2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink | |
| windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 | |||
| 2007-01-02 | Print done when done. | James Cook | |
