summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl
AgeCommit message (Collapse)Author
2019-04-19Add directory names to sentinels in shaders so shaders with same filename ↵Graham Linden
can be differentiated in nSight while debugging.
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-04-26Merge viewer-dev-mat and fix llvovolume.cpp missed sunshine mergesGraham Madarasz
2013-04-25NORSPEC-118 Compatibility pass against advanced lighting disabled.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)