| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename ↵ | Graham Linden | |
| can be differentiated in nSight while debugging. | |||
| 2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
| 2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
| 2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
| 2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
| for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
| 2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
| "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
| 2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
| some drivers (prune shader tree of unused shaders while we're at it) | |||
