Age | Commit message (Collapse) | Author |
|
|
|
lighting/materials enabled.
|
|
|
|
|
|
|
|
remove banding and not break all shiny objects.
|
|
|
|
|
|
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
|
|
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
|
|
some drivers (prune shader tree of unused shaders while we're at it)
|