| Age | Commit message (Collapse) | Author | 
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|  | lighting/materials enabled. | 
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|  | remove banding and not break all shiny objects. | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
|  | "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | 
|  | some drivers (prune shader tree of unused shaders while we're at it) |