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exposure controls not persist, limit exposure range, and do a debug gl pass.
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can be differentiated in nSight while debugging.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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some drivers (prune shader tree of unused shaders while we're at it)
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outputs -- no more deprecation warnings on nvidia
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texture rendering based on available hardware.
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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QAR-389
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windlight14 which have passed QA (up through r79932).
svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620
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