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path: root/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-04-06SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic ↵Dave Parks
exposure controls not persist, limit exposure range, and do a debug gl pass.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2020-06-29SL-9632 Fix Haze effecting HUD objectsPtolemy
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-09-25SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM ↵ruslantproductengine
is off.
2019-04-19Add directory names to sentinels in shaders so shaders with same filename ↵Graham Linden
can be differentiated in nSight while debugging.
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-08-15NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ↵Graham Linden
obey vertex alpha
2013-05-30NORSPEC-216 Fix for some HUD objects not rendering with advanced ↵Dave Parks
lighting/materials enabled.
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)