Age | Commit message (Collapse) | Author |
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rigged meshes.
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support to highlight transparent).
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using DEFINE_GL_FRAGCOLOR for consistency.
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viewer
FIXED
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anger some shader compilers despite not being used
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pixel differences
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differences
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
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lighting, and better combat z-fighting and noise from wireframes and overlays
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to Color4.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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a parameter.
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render targets not getting allocated when needed.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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outputs -- no more deprecation warnings on nvidia
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using shaders.
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where state being consumed by a shader does not match state being provided by vertex buffers.
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display still doesn't.
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because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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