| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
| complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
| 2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
| 2011-07-26 | SH-2179 Fix for active UI elements glowing when basic shaders enabled. | Dave Parks | |
| 2011-07-25 | SH-2031 Fix for bad vertex shader/fragment shader varying usage. | Dave Parks | |
| 2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
| stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
| 2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
| texture rendering based on available hardware. | |||
| 2010-10-06 | ATI compatibility pass | Dave Parks | |
| 2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
| See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
| 2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink | |
| windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 | |||
| 2007-01-02 | Print done when done. | James Cook | |
