Age | Commit message (Expand) | Author |
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ... | ruslantproductengine |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2014-03-12 | merge with release | Richard Linden |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden |
2013-10-08 | Fix for random bad colors in UI on Intel HD 4000 | Dave Parks |
2013-09-10 | MAINT-3131 Add a GPU memory bandwidth benchmark. | Dave Parks |
2013-07-24 | MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ... | Graham Linden |
2013-07-23 | Merge | Xiaohong Bao |
2013-06-24 | NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry | Graham Linden |
2013-06-21 | NORSPEC-280 Fix for shader compilation error on OpenGL 3.3 | Dave Parks |
2013-06-20 | merge with release | Richard Linden |
2013-06-18 | Occlusion culling overhaul. | Dave Parks |
2013-06-05 | merge with viewer-release | Richard Linden |
2013-05-14 | NORSPEC-103 added new shaders for using norm/spec TCs in overlay | Graham Madarasz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-01-24 | for SH-3665: more post processing of the frame difference image | Xiaohong Bao |
2012-11-30 | for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStat | Xiaohong Bao |
2012-11-21 | more for SH-3571: display frame-to-frame pixel differences on screen | Xiaohong Bao |
2012-11-20 | more for SH-3352: Create pixel shader to accumulate frame-to-frame absolute p... | Xiaohong Bao |
2012-11-19 | for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ... | Xiaohong Bao |
2012-07-23 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release. | Todd Stinson |
2012-07-16 | Path-814: Corrected shader fragment compilation error. | prep |
2012-05-25 | MAINT-616 Faster issuance of occlusion queries. | Dave Parks |
2012-04-05 | Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-... | Todd Stinson |
2012-04-04 | Add pathfindingNoNormal shader. | Dave Parks |
2012-04-04 | Better contrast between shapes and their outlines. | Dave Parks |
2012-04-03 | Pathfinding visualization WIP -- add many controls for x-ray render, add ligh... | Dave Parks |
2012-04-02 | Cleaner render of walkables and materials. Convert Vector3 color parameters ... | Dave Parks |
2012-04-10 | MAINT-74 Fix "show cross sections" crashing and not working in general. | Dave Parks |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a... | Dave Parks |
2011-11-07 | SH-2634 Fix for land overlay not showing colors | Dave Parks |
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r... | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-26 | SH-2179 Fix for active UI elements glowing when basic shaders enabled. | Dave Parks |
2011-07-25 | SH-2031 Fix for bad vertex shader/fragment shader varying usage. | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |