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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-04-12
Fix for nameplates, HUD text generally.
Jonathan "Geenz" Goodman
2023-04-08
Start scrapping screenTarget().
Jonathan "Geenz" Goodman
2023-04-06
SL-19538 Followup -- scrub all possible sources of NaNs, make dynamic exposur...
Dave Parks
2023-03-31
Move glow extract to be after tonemapping.
Jonathan "Geenz" Goodman
2023-03-22
DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...
Dave Parks
2023-03-13
Make sure the glow combine only happens in the gamma correct shader.
Jonathan "Geenz" Goodman
2023-02-28
Merge pull request #97 from secondlife/brad/DRTVWR-559
Brad Linden
2023-02-27
Mac shader and assertion fixes for DRTVWR-559
Brad Linden
2023-02-27
SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...
Dave Parks
2023-02-25
Hammering on more mac optimizations.
Jonathan "Geenz" Goodman
2023-02-23
DRTVWR-559 Fix for irradiance maps going black at 128x128 radiance map resolu...
Dave Parks
2023-02-17
SL-19239 Redo integration of Sascha's radiance map filter.
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- kill more unused shader files
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-20
SL-19015 Boost brightness of irradiance maps.
Dave Parks
2023-01-10
Fix shader syntax error on mac for DRTVWR-559
Brad Linden
2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2023-01-02
Refactor post processing a smidge
Jonathan "Geenz" Goodman
2022-12-14
SL-18782 WIP -- stub for reflection probe display.
Dave Parks
2022-11-14
Merged in SL-18332 (pull request #1194)
Jonathan Goodman
2022-10-26
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-10-07
SL-18190 Temporarily disable occlusion culling by default -- not compatible w...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-09-20
SL-18190 Reduce banding (stay in linear space as much as possible, increase p...
Dave Parks
2022-09-19
SL-18190 Faster better stronger radiance/irradiance maps
Dave Parks
2022-09-17
Fix for overbright and artifacted radiance maps on NVIDIA hardware
Dave Parks
2022-09-17
Adjust radiance maps to better match Substance
Dave Parks
2022-09-01
Use an SRGB buffer for initial reflection map capture for proper linear sampling
Rye Mutt
2022-06-22
SL-17600 Cubemap filter tuning.
Dave Parks
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-21
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-12-08
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...
Runitai Linden
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2018-09-13
Spruce up the non-ALM stars too.
Graham Linden
2018-03-09
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...
Graham Linden graham@lindenlab.com
2017-09-14
MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ...
ruslantproductengine
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-03-12
merge with release
Richard Linden
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-10-08
Fix for random bad colors in UI on Intel HD 4000
Dave Parks
2013-09-10
MAINT-3131 Add a GPU memory bandwidth benchmark.
Dave Parks
2013-07-24
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...
Graham Linden
2013-07-23
Merge
Xiaohong Bao
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