| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-02-17 | SL-19239 Redo integration of Sascha's radiance map filter. | Dave Parks | |
| 2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵ | Dave Parks | |
| 2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. | |||
| 2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
| First pass of Screen Space Reflections Approved-by: Dave Parks | |||
| 2022-10-26 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
| DRTVWR-559 | |||
| 2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵ | Dave Parks | |
| add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side. | |||
| 2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
| Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
| 2022-09-20 | SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵ | Dave Parks | |
| precision of reflection probes). Faster radiance and irradiance map generation. | |||
| 2022-09-19 | SL-18190 Faster better stronger radiance/irradiance maps | Dave Parks | |
| 2022-09-17 | Fix for overbright and artifacted radiance maps on NVIDIA hardware | Dave Parks | |
| 2022-09-17 | Adjust radiance maps to better match Substance | Dave Parks | |
| 2022-06-22 | SL-17600 Cubemap filter tuning. | Dave Parks | |
| 2022-06-22 | SL-17600 Proper irradiance probes. | Dave Parks | |
| 2022-06-21 | SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps). | Dave Parks | |
