| Age | Commit message (Collapse) | Author | 
|---|
|  | using DEFINE_GL_FRAGCOLOR for consistency. | 
|  | viewer
FIXED | 
|  |  | 
|  |  | 
|  |  | 
|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
|  |  | 
|  | outputs -- no more deprecation warnings on nvidia | 
|  |  | 
|  |  | 
|  | stalls in renderer by never using the fixed function pipeline if shaders are available. |