Age | Commit message (Collapse) | Author |
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#1814 and #1517 Fix mirror update rate and occlusion culling
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* Fix for GLTF MeshPrimitiveModes test
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* Disable unloading of objects in background.
* Add unlit GLTF shader variant
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* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
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* #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser
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