Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-02-12 | For MAINT-576 fix water shader visual issues in non-deferred Review: DaveP | Graham Madarasz (Graham) | |
2013-02-07 | For MAINT-1255 Code Review: DaveP | Graham Madarasz | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2011-10-26 | SH-2546 Don't feed vertex color to terrain vertex buffers. | Dave Parks | |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
some drivers (prune shader tree of unused shaders while we're at it) | |||
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating ↵ | Dave Parks | |
deprecation or performance warnings | |||
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-08-23 | Mac crash fixes. | Leslie Linden | |
Reviewed by davep. | |||
2011-08-19 | merge | Dave Parks | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
2009-02-18 | Merge of QAR-1267 to trunk. This was a combo merge of QAR-1175 ↵ | Brad Kittenbrink | |
(maint-render-9) and QAR-1236 (dll-msvcrt-2) svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833 | |||
2008-04-17 | QAR-449 Viewer 1.20 RC 0 | Steven Bennetts | |
merge Branch_1-20-Viewer -r 84060 : 84432 -> release | |||
2008-04-17 | Undid previous commit (bogus merge) | Steven Bennetts | |
2008-04-17 | QAR-449 Viewer 1.20 RC 0 | Steven Bennetts | |
merge Branch_1-20-Viewer -r 84060 : 84432 -> release | |||
2008-03-25 | merge release@82858 maint-render-2-merge@83010 -> release | Steven Bennetts | |
QAR-389 | |||
2008-02-27 | Merge of windlight into release (QAR-286). This includes all changes in | Brad Kittenbrink | |
windlight14 which have passed QA (up through r79932). svn merge -r 80831:80833 svn+ssh://svn.lindenlab.com/svn/linden/branches/merge_windlight14_r80620 | |||
2007-01-02 | Print done when done. | James Cook | |