Age | Commit message (Expand) | Author |
2020-06-29 | DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking. | Ptolemy |
2020-04-03 | SL-12852 Cleanup for readability | Ptolemy |
2020-03-20 | WIP - Make EEP match production. | Runitai Linden |
2019-07-24 | SL-10698 | Graham Linden |
2019-07-08 | SL-11540 | Graham Linden |
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden |
2019-07-01 | SL-11427 | Graham Linden |
2019-06-27 | SL-11503 take two | Graham Linden |
2019-06-27 | SL-11503 | Graham Linden |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden |
2019-05-23 | SL-11260 part deux | Graham Linden |
2019-05-22 | SL-11260 | Graham Linden |
2019-05-17 | SL-11112 | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-26 | Add projector light within da gtz test. | Graham Linden |
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename can... | Graham Linden |
2019-02-13 | SL-10181, SL-10546 | Graham Linden |
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ... | Graham Linden |
2019-01-31 | Remove (now) unused decodeNormF GLSL shader. | Graham Linden |
2019-01-31 | 9996 partial fix (works for non-ALM rendering only) | Graham Linden |
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden |
2019-01-30 | SL-9996 | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |
2018-11-12 | SL-10044 SL-10045 | Graham Linden |
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin... | Graham Linden |
2018-11-01 | SL-9994 | Graham Linden |
2018-10-10 | Fix names of WATER_BLUR_MULTIPILER. | Graham Linden |
2018-09-19 | SL-1505 | Graham Linden |
2018-06-13 | Mods to hook up water settings to water normals for rendering with support fo... | Graham Linden |
2018-06-12 | Fix env panel forward action. | Graham Linden |
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden |
2018-06-07 | Validation fixes. | Rider Linden |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer fo... | Graham Linden graham@lindenlab.com |
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com |
2018-03-09 | De-duplicate water fog code and modify programs to include the shared object ... | Graham Linden graham@lindenlab.com |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2013-05-11 | Merge viewer-dev-materials and bugfix in LLPanelFace::getState using material... | Graham Madarasz |
2013-05-01 | Merge vwr-dev-mat | Graham Madarasz |
2013-04-30 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-02-12 | For MAINT-576 fix water shader visual issues in non-deferred Review: DaveP | Graham Madarasz (Graham) |
2013-02-07 | For MAINT-1255 Code Review: DaveP | Graham Madarasz |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo... | Dave Parks |
2011-10-26 | SH-2546 Don't feed vertex color to terrain vertex buffers. | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating d... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |