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path: root/indra/newview/app_settings/shaders/class1/environment
AgeCommit message (Expand)Author
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta...RunitaiLinden
2023-06-01DRTVWR-559 Revert skies to be very close to release and disable tone mapping ...RunitaiLinden
2023-05-25DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s...RunitaiLinden
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-15SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f...RunitaiLinden
2023-04-26DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo...RunitaiLinden
2023-04-14DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re...RunitaiLinden
2023-04-12DRTVWR-559 Fix for burn-in on legacy gloss materials.Dave Parks
2023-04-11SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ...RunitaiLinden
2023-04-06SL-19543: Fix blinn phong prims with alpha blending not blending (#158)cosmic-linden
2023-03-02SL-19281 Post review cleanup.Dave Parks
2023-03-02SL-19281 Unify handling of haze and gamma between fullbright and not and move...Dave Parks
2023-02-10SL-18671 Adjust fog density to more closely match sRGB space results.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...Dave Parks
2023-02-03SL-19148 Decruft followthrough -- kill more unused shader filesDave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...Dave Parks
2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-11-29Fix environment/moonV.glsl attribute usage after DRTVWR-528 mergeBrad Kittenbrink
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-11SL-18566 Fix for legacy transparency being opaque under water.Dave Parks
2022-10-07SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ...Dave Parks
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ...Dave Parks
2022-10-04SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...Dave Parks
2021-06-25SL-11589: Fix horizon being U shaped bent in Low+ qualityPtolemy
2021-04-29SL-14113: Merge duplicate shader constant for clarity.Ptolemy
2021-04-29SL-14113: Remove magic numbers. Take advantage of existing shader #defines in...Ptolemy
2021-04-29SL-14113 Fix moon hazePtolemy
2020-06-29DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking.Ptolemy
2020-04-03SL-12852 Cleanup for readabilityPtolemy
2020-03-20WIP - Make EEP match production.Runitai Linden
2019-07-24SL-10698Graham Linden
2019-07-08SL-11540Graham Linden
2019-07-03SL-11545, SL-11543, SL-10625Graham Linden
2019-07-01SL-11427Graham Linden
2019-06-27SL-11503 take twoGraham Linden
2019-06-27SL-11503Graham Linden
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-05-23SL-11260 part deuxGraham Linden
2019-05-22SL-11260Graham Linden
2019-05-17SL-11112Graham Linden
2019-04-26Lighting WIPGraham Linden
2019-04-26Add projector light within da gtz test.Graham Linden
2019-04-19Add directory names to sentinels in shaders so shaders with same filename can...Graham Linden
2019-02-13SL-10181, SL-10546Graham Linden
2019-02-01Fix issue with OSX shader compiler not implementing #if correctly (nice job, ...Graham Linden
2019-01-31Remove (now) unused decodeNormF GLSL shader.Graham Linden
2019-01-319996 partial fix (works for non-ALM rendering only)Graham Linden
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
2019-01-30SL-9996Graham Linden
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden