Age | Commit message (Expand) | Author |
2023-10-11 | SL-20440 Fix for projector ambiance destroying PBR shading. Also fix longsta... | RunitaiLinden |
2023-06-01 | DRTVWR-559 Revert skies to be very close to release and disable tone mapping ... | RunitaiLinden |
2023-05-25 | DRTVWR-559 Fix for off-color fullbright alpha blinn-phong materials. Scrub s... | RunitaiLinden |
2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden |
2023-05-15 | SL-19709 Fix for fullbright shiny not factoring out exposure and flickering f... | RunitaiLinden |
2023-04-26 | DRTVWR-559 Add "No Post" mode and refactor "Scene Gamma" into "Brightness" fo... | RunitaiLinden |
2023-04-14 | DRTVWR-559 Balance night scenes against release, nudge glow down a smidge, re... | RunitaiLinden |
2023-04-12 | DRTVWR-559 Fix for burn-in on legacy gloss materials. | Dave Parks |
2023-04-11 | SL-19564 Rebalance exposure and sky. Hack legacy diffuse map saturation and ... | RunitaiLinden |
2023-04-06 | SL-19543: Fix blinn phong prims with alpha blending not blending (#158) | cosmic-linden |
2023-03-02 | SL-19281 Post review cleanup. | Dave Parks |
2023-03-02 | SL-19281 Unify handling of haze and gamma between fullbright and not and move... | Dave Parks |
2023-02-10 | SL-18671 Adjust fog density to more closely match sRGB space results. | Dave Parks |
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (... | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- kill more unused shader files | Dave Parks |
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw... | Dave Parks |
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks |
2022-11-29 | Fix environment/moonV.glsl attribute usage after DRTVWR-528 merge | Brad Kittenbrink |
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink |
2022-11-11 | SL-18566 Fix for legacy transparency being opaque under water. | Dave Parks |
2022-10-07 | SL-18190 Move water shaders to class 3, add debug stub for underWaterF.glsl, ... | Dave Parks |
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ... | Dave Parks |
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ... | Dave Parks |
2021-06-25 | SL-11589: Fix horizon being U shaped bent in Low+ quality | Ptolemy |
2021-04-29 | SL-14113: Merge duplicate shader constant for clarity. | Ptolemy |
2021-04-29 | SL-14113: Remove magic numbers. Take advantage of existing shader #defines in... | Ptolemy |
2021-04-29 | SL-14113 Fix moon haze | Ptolemy |
2020-06-29 | DRTVWR-497: Cleanup: Document algorithm name for normal packing/unpacking. | Ptolemy |
2020-04-03 | SL-12852 Cleanup for readability | Ptolemy |
2020-03-20 | WIP - Make EEP match production. | Runitai Linden |
2019-07-24 | SL-10698 | Graham Linden |
2019-07-08 | SL-11540 | Graham Linden |
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden |
2019-07-01 | SL-11427 | Graham Linden |
2019-06-27 | SL-11503 take two | Graham Linden |
2019-06-27 | SL-11503 | Graham Linden |
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden |
2019-05-23 | SL-11260 part deux | Graham Linden |
2019-05-22 | SL-11260 | Graham Linden |
2019-05-17 | SL-11112 | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-26 | Add projector light within da gtz test. | Graham Linden |
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename can... | Graham Linden |
2019-02-13 | SL-10181, SL-10546 | Graham Linden |
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ... | Graham Linden |
2019-01-31 | Remove (now) unused decodeNormF GLSL shader. | Graham Linden |
2019-01-31 | 9996 partial fix (works for non-ALM rendering only) | Graham Linden |
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden |
2019-01-30 | SL-9996 | Graham Linden |
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden |