Age | Commit message (Collapse) | Author | |
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2021-04-29 | SL-14113: Remove magic numbers. Take advantage of existing shader #defines ↵ | Ptolemy | |
injection by extending shader loading to make use of addConstant() instead of hard-coding magic number constants in each GLSL file. | |||
2021-04-29 | SL-14113 Fix moon haze | Ptolemy | |