Age | Commit message (Collapse) | Author |
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* Partial solution to secondlife/viewer#2744 crash with better error handling.
Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure.
Strengthed more assertions and improved shader error line numbers
* Even more error handling to get a handle on crash secondlife/viewer#2744
* Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744
* Removed non-working fallback code for gDeferredPostProgram
* Fixed incorrect llmax call
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* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures.
* Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired
* #2590 Fix for some frame stalls on Intel Macs
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functions (#2488)
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to control tonemap mix (#2464) (#2468)
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Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
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Adds gather4 support under GLSL 4.0+
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secondlife/viewer#1847: Fix negative UV scale inverting normal texture lighting for PBR materials and PBR terrain
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materials and PBR terrain
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* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
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* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time.
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project/gltf_development
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DRTVWR-600-maint-A
# Conflicts:
# indra/llappearance/llavatarappearance.h
# indra/llimage/llimage.cpp
# indra/llmath/llvolume.cpp
# indra/llmath/llvolume.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llrendertarget.cpp
# indra/llrender/llshadermgr.cpp
# indra/newview/lldynamictexture.cpp
# indra/newview/llenvironment.cpp
# indra/newview/llfetchedgltfmaterial.cpp
# indra/newview/llfloaterimagepreview.cpp
# indra/newview/llfloaterimagepreview.h
# indra/newview/llfloaterregioninfo.cpp
# indra/newview/llfloaterregioninfo.h
# indra/newview/llmaniprotate.cpp
# indra/newview/llmaniptranslate.cpp
# indra/newview/llpanelvolume.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/llselectmgr.h
# indra/newview/llsurface.cpp
# indra/newview/llsurface.h
# indra/newview/llsurfacepatch.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/lltinygltfhelper.cpp
# indra/newview/llviewertexture.cpp
# indra/newview/llviewerwindow.cpp
# indra/newview/llviewerwindow.h
# indra/newview/llvlcomposition.cpp
# indra/newview/llvlcomposition.h
# indra/newview/llvocache.cpp
# indra/newview/llvovolume.cpp
# indra/newview/pipeline.cpp
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project/gltf_development
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project/gltf_development
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Co-authored-by: Dave Parks <davep@lindenlab.com>
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* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
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brad/merge-maint-a-to-dev
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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brad/merge-maint-a-to-dev
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Error: Function return is not matching type
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project/gltf_development
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making objects disappear (#1485)
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not allowed'
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LF, and trim trailing whitespaces as needed
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* Fix sampling normals from gbuffer and cleanup redundant gbuffer samples
* Allow negative normals in gbuffer to fix broken material rendering
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* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
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* #975 Add RenderHDRISplitScreen debug setting
* Create hdri_local_preview.md
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