Age | Commit message (Collapse) | Author |
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don't use varying version of lightnorm for lighting the reflection-guess-point.
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SSAO.
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revisit soft alpha in materials project.
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water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
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thing we did to this vector was normalize it anyway.
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from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time)
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again
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this with rearrangement.
not tested.
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lighting from projectors.
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Self reviewed.
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(maint-render-9) and QAR-1236 (dll-msvcrt-2)
svn merge -r 109838:112264 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-9-merge-r109833
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QAR-389
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