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path: root/indra/newview/app_settings/shaders/class1/deferred
AgeCommit message (Expand)Author
2024-06-04#989 Fix for blurry terrain on Mac (#1633)Brad Linden
2024-06-04#1614 Fix for moire pattern in specular highlights. Incidental cleanup.RunitaiLinden
2024-05-28secondlife/viewer#1531: Attempt to fix PBR terrain fragment shader.Cosmic Linden
2024-05-16Merge branch 'release/materials_featurette' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-05-15#1267 Fix for alpha cutoff of zero and base color factor alpha of zero making...Dave Parks
2024-05-15secondlife/viewer#1474: Remove small texture offset from PBR terrainCosmic Linden
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-05-15Merge branch 'marchcat/w-whitespace' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-04-30Fix for black moon. (#1369)RunitaiLinden
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-04-21Fix sampling normals from gbuffer and cleanup redundant gbuffer samples (#1294)Rye Mutt
2024-04-19#1139 Fix for world going black/white in some scenes (NaNs) (#1273)RunitaiLinden
2024-03-28#731 Fix for divide by zero when haze density set to zero (#1085)RunitaiLinden
2024-03-28#1046 Tweak auto-exposure to not underexpose bright scenes (#1084)RunitaiLinden
2024-03-13#975 Add RenderHDRISplitScreen debug setting (#976)RunitaiLinden
2024-03-12#965 Fix for EEP skies being too brightRunitaiLinden
2024-03-08HDRI Local Preview (#953)RunitaiLinden
2024-03-06#681 Add probe blending for mirrors.Jonathan "Geenz" Goodman
2024-02-23Fix for deferred avatar eyes shader failing to link on Intel GPU.Brad Linden
2024-02-21secondlife/viewer-issues#72: Fix material preview affecting exposure on main ...Cosmic Linden
2024-02-08Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-07secondlife/viewer#711: Reduce PBR terrain textures at low graphics settingsCosmic Linden
2024-02-07secondlife/viewer#711: Add more options to drop textures from terrain, not ye...Cosmic Linden
2024-02-05#677 Add mirror clipping to rigged shadersRunitaiLinden
2024-02-05#677 Add clipping to trees and alpha masked blinn-phongRunitaiLinden
2024-02-02#677 Fix terrain clipping and tweak hero probe mixing with radianceRunitaiLinden
2024-02-01#677 More clipping fixes.Jonathan "Geenz" Goodman
2024-02-01#677 WIP -- fix PBR and avatar mirror clipping.RunitaiLinden
2024-02-01#677 WIP -- Add clipping to alpha and pbr (not working on PBR for some reason)RunitaiLinden
2024-02-01#677 WIP -- add mirror clipping to more shadersRunitaiLinden
2024-01-31#677 Some clipping WIPJonathan "Geenz" Goodman
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...Jonathan "Geenz" Goodman
2024-01-19Merge branch 'release/materials_featurette' into DRTVWR-592RunitaiLinden
2023-12-14Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601RunitaiLinden
2023-12-14SL-20730 Patch another potential source of NaNsRunitaiLinden
2023-12-12Fix for semi-transparent HUDs rendering opaqueHenri Beauchamp
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...RunitaiLinden
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-10-17Fix for SL-19283Jonathan "Geenz" Goodman
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-16Tons of masking changes and tweaks.Jonathan "Geenz" Goodman
2023-10-13Merge branch 'DRTVWR-559' into DRTVWR-592Cosmic Linden
2023-10-13DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d...Cosmic Linden
2023-10-13DRTVWR-592: EXTRA_CODE_HERE is actually important - bring that backCosmic Linden
2023-10-13DRTVWR-592: Clean upCosmic Linden
2023-10-13DRTVWR-592: Fix non-triplanar being slower somehow in some cases.Cosmic Linden
2023-10-13DRTVWR-592: Add missing branching for terrain sampling. Jury is still out on ...Cosmic Linden
2023-10-13DRTVWR-592: Implement reduced branching terrain shaderCosmic Linden