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path: root/indra/newview/app_settings/shaders/class1/deferred
AgeCommit message (Expand)Author
2021-03-18DRTVWR-528, delete all unreferenced shader files, improve dev QoLDave Houlton
2021-01-29SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma sp...Ptolemy
2021-01-22SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually dim...Ptolemy
2021-01-07SL-14035 revert incorrect removal of glarePtolemy
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
2020-09-11SL-13465 Restore Pre-EEP haze effecting moonPtolemy
2020-09-11SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.Ptolemy
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-08-16SL-13465 Fix local scalar mix masking global mix() function.Ptolemy
2020-08-16SL-13465 Partially restore atmospheric effects for the moon.Ptolemy
2020-07-14SL-13163 revert 2 more instances of 'new EEP' specular calculationDave Houlton
2020-06-29SL-9632 Add note that shiny HUD objects will be fullbrightPtolemy
2020-06-19SL-9632 Fix HUD objects to not use environment lightingPtolemy
2020-06-18SL-9632 Fix HUD objects to not use environment lightingPtolemy
2020-06-18SL-13163 revert 2 more instances of 'new EEP' specular calculationDave Houlton
2020-06-13SL-13084 Combined commit for the EEP specular color fixDave Houlton
2020-06-11SL-13821 shader clean up and formatDave Houlton
2020-06-11SL-13281, add missing srgb->linear conversion for specularDave Houlton
2020-06-08SL-13821 shader clean up and formatDave Houlton
2020-06-08SL-13281, add missing srgb->linear conversion for specularDave Houlton
2020-06-05SL-13084: Add references to other common filesPtolemy
2020-06-05SL-13804: Fix clouds flipped along East/West axis to match texture preview Cl...Ptolemy
2020-06-05SL-13084: Fix clouds flipped along East/West axis to match texture preview Cl...Ptolemy
2020-04-09SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w...Dave Houlton
2020-04-07SL-10449 Fix ALM on OSXPtolemy
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-24Merge cleanupRunitai Linden
2020-03-24Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/DRTVWR...Runitai Linden
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between mater...Runitai Linden
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-19Merged in SL-11589 (pull request #44)Michael Pohoreski
2020-03-19SL-11589 Remove redundant setting vary_texcoord0, cleanup groupingPtolemy
2020-03-19SL-11589 Fix clouds drooping below horizonPtolemy
2020-03-18SL-12574 Add note about duplicated procedurally generated sky texturePtolemy
2020-03-18SL-12865, add bias to alpha mask values to avoid 8-bit acneDave Houlton
2020-03-17SL-10449 remove soft gamma adjustment that breaks Mac GLSL compilerDave Houlton
2020-03-13Merged in davep/DRTVWR-440 (pull request #36)Dave Parks
2020-03-13SL-12005 Fix for projectors getting brighter when switching to single light s...Runitai Linden
2020-03-13SL-12784 disambiguate vertex_color.a of 0Dave Houlton
2020-03-13SL-12850 Adhere to coding standardPtolemy
2020-03-13SL-12850Ptolemy
2020-03-13Merged in davep/DRTVWR-440 (pull request #33)Dave Parks
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ...Runitai Linden
2020-03-12SL-12784 restore vertex color alpha contributionDave Houlton
2020-03-10SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanupPtolemy
2020-03-10SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com...Dave Houlton