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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2023-03-29
DRTVWR-559 Dynamic exposure followup -- stochastic sampling, weight based on ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamic exposure followup -- balance moon brightness and add glow ...
Dave Parks
2023-03-28
DRTVWR-559 Dynamically adjust exposure.
Dave Parks
2023-03-27
DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake h...
Dave Parks
2023-03-22
DRTVWR-559 Quality pass -- Fix sky banding, fix off-by-one-mip in reflection ...
Dave Parks
2023-03-13
Merge branch 'DRTVWR-559' of https://github.com/secondlife/viewer into DRTVWR...
Jonathan "Geenz" Goodman
2023-03-13
Make sure the glow combine only happens in the gamma correct shader.
Jonathan "Geenz" Goodman
2023-03-10
This corrects tangents on blinn-phong surfaces to use proper mikkt calculatio...
Rye Mutt
2023-03-02
SL-19281 Post review cleanup.
Dave Parks
2023-03-02
SL-19281 Unify handling of haze and gamma between fullbright and not and move...
Dave Parks
2023-02-28
Merge pull request #96 from secondlife/SL-19729
cosmic-linden
2023-02-27
SL-19279: LLGLSLShader::bindXXX is not free. Pack the uniforms
Cosmic Linden
2023-02-27
SL-19226 Reimplement water fresnel offset/scale, exposure balance for midday,...
Dave Parks
2023-02-27
Merge pull request #92 from secondlife/SL-19262
cosmic-linden
2023-02-27
DRTVWR-559 Fix for mac build
Dave Parks
2023-02-24
SL-19269: For PBR materials, apply texture animation independently of the und...
Cosmic Linden
2023-02-24
SL-19265: Fix precision issue with texture transforms by moving transform mat...
Cosmic Linden
2023-02-24
DRTVWR-559 Add controls for tonemapper to advanced preferences.
Dave Parks
2023-02-24
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Dave Parks
2023-02-24
SL-19212 Resurrect glare and apply to PBR materials as well (and fix color mi...
Dave Parks
2023-02-24
Merge pull request #89 from secondlife/SL-19228
cosmic-linden
2023-02-24
SL-19228: Remove DEBUG_TEXCOORD
Cosmic Linden
2023-02-23
SL-19228: Fix GLTF texture transform rotation and add UV debug (PBR only). Se...
Cosmic Linden
2023-02-21
DRTVWR-559 Fix SSR on transparent PBR surfaces.
Dave Parks
2023-02-21
SL-19239 Day after three day quality pass - add ACES tone mapping to address ...
Dave Parks
2023-02-15
Fixup mac compatibility for SL-18762 shadowUtil.glsl changes
Brad Linden
2023-02-14
SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ...
Dave Parks
2023-02-09
Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559
Dave Parks
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-09
Fix SL-19191 mac crash on startup for apple silicon machines.
Brad Linden
2023-02-08
SL-18229 Mac build fix.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-07
SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering (...
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- kill more unused shader files
Dave Parks
2023-02-03
SL-19148 Decruft followthrough -- decruft shader tree and some remaining forw...
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-02
DRTVWR-559 Merge fix.
Dave Parks
2023-02-02
Fixups after merge for DRTVWR-559
Brad Linden
2023-02-02
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2023-01-30
Fix DRTVWR-559 EOL at EOF to pass coding policy checks
Brad Linden
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-24
SL-18772 Potential fix for failed shader load on Intel HD 3000
Dave Parks
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-23
SL-19015 Fix for ugly SSAO
Dave Parks
2023-01-23
SL-19015 Fix gamma correct shader noise parameters (remove banding)
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-11
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ...
Dave Parks
2023-01-10
SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ...
Dave Parks
2022-12-16
SL-18851 Fix for PBR materials sometimes not casting shadows when they should.
Dave Parks
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