summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl
AgeCommit message (Collapse)Author
2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-09-17SL-9618Graham Linden
Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be.
2018-03-12De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵Graham Linden graham@lindenlab.com
format.
2018-03-12De-duplicate sRGB conversion funcs from many shadersGraham Linden graham@lindenlab.com
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage.
2018-03-09Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places ↵Graham Linden graham@lindenlab.com
using DEFINE_GL_FRAGCOLOR for consistency.
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵Graham Madarasz (Graham Linden)
10.6.8 nV driver issues
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵Graham Linden
conversion in one place
2013-07-15NORSPEC-291 first attempt at gamma correction of materials in reflectionsGraham Linden
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden