Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden | |
2018-09-17 | SL-9618 | Graham Linden | |
Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be. | |||
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. | |||
2018-03-09 | Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places ↵ | Graham Linden graham@lindenlab.com | |
using DEFINE_GL_FRAGCOLOR for consistency. | |||
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵ | Graham Madarasz (Graham Linden) | |
10.6.8 nV driver issues | |||
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵ | Graham Linden | |
conversion in one place | |||
2013-07-15 | NORSPEC-291 first attempt at gamma correction of materials in reflections | Graham Linden | |
2013-07-12 | NORSPEC-291 WIP added underwater deferred program and more reflection pass work | Graham Linden | |