Age | Commit message (Collapse) | Author |
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and fix non-standard gl_Position z values
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usage of gl_FragDepth from shadow shaders.
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using DEFINE_GL_FRAGCOLOR for consistency.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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outputs -- no more deprecation warnings on nvidia
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complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
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