Age | Commit message (Collapse) | Author |
|
LF, and trim trailing whitespaces as needed
|
|
|
|
(optimization). Incidental decruft.
|
|
Modify sun disc shader to better position itself within the sun glow and to
fade as the sun approaches the horizon (to mask where the position difference is greatest).
|
|
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics.
|
|
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches).
Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches).
Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
|
|
to link the shaders without complaining about unwritten varying vars.
|
|
(default is no sun disc and just haze)
Refactor sky texture optimization to retain building the cubemap used by shiny.
|