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path: root/indra/newview/app_settings/shaders/class1/deferred/sunDiscV.glsl
AgeCommit message (Collapse)Author
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵Dave Parks
(optimization). Incidental decruft.
2019-01-25SL-10303Graham Linden
Modify sun disc shader to better position itself within the sun glow and to fade as the sun approaches the horizon (to mask where the position difference is greatest).
2018-09-18SL-1176Graham Linden
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics.
2018-08-23MAINT-9006Graham Linden
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
2018-07-11Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵Graham Linden
to link the shaders without complaining about unwritten varying vars.
2018-07-03MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵Graham Linden
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny.