Age | Commit message (Collapse) | Author | |
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2018-08-30 | MAINT-9064 | Graham Linden | |
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings). | |||
2018-07-19 | Modify deferred sun disc and moon shaders to write all deferrred gbuffer ↵ | Graham Linden | |
channels and fix rendering issue from norm/spec channels during lighting. | |||
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. |