Age | Commit message (Collapse) | Author |
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Make brightness scale in shader more linear and fix twinkling.
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textures and settings without better.
Reverse direction of mix to match blend_factor values in stars shader.
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using DEFINE_GL_FRAGCOLOR for consistency.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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outputs -- no more deprecation warnings on nvidia
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texture rendering based on available hardware.
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