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path: root/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
AgeCommit message (Expand)Author
2019-08-23SL-11774Graham Linden
2019-07-10SL-1491Graham Linden
2019-06-28SL-9928Graham Linden
2019-06-28SL-9928Graham Linden
2019-06-27SL-11512Graham Linden
2019-06-25SL-1491Graham Linden
2019-06-18SL-11041Graham Linden
2019-06-18SL-11372Graham Linden
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
2019-06-10SL-10969, SL-11051Graham Linden
2019-06-06SL-10969Graham Linden
2019-06-03SL-11238, SL-11337Graham Linden
2019-05-31SL-11337Graham Linden
2019-05-29SL-10969Graham Linden
2019-05-28SL-10969, SL-11073Graham Linden
2019-05-23Add render debug controls for forcing disable of ambient, sun, and local ligh...Graham Linden
2019-05-22SL-10969Graham Linden
2019-05-21SL-11238Graham Linden
2019-05-17SL-11112Graham Linden
2019-05-16SL-11085Graham Linden
2019-05-14SL-11085Graham Linden
2019-05-13SL-10856Graham Linden
2019-05-07Fix diffuse boost which we don't want underwater, but do want in other cases.Graham Linden
2019-05-06SL-11102, SL-11103Graham Linden
2019-05-03SL-11085Graham Linden
2019-05-03SL-11090Graham Linden
2019-05-03SL-11087, SL-11086, SL-11092Graham Linden
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
2019-04-30SL-10856Graham Linden
2019-04-29Remove hack mul of sunlight in alpha shader and add some taps for debugging t...Graham Linden
2019-04-26Lighting WIPGraham Linden
2019-04-25Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo...Graham Linden
2019-04-23SL-10901Graham Linden
2019-04-23SL-10901 part 1Graham Linden
2019-04-19SL-10967Graham Linden
2019-04-15SL-10959Graham Linden
2019-04-10SL-10901Graham Linden
2019-04-10Revive the shading model that masks fog.Geenz
2019-04-10Fullbright + elimination of all references to calcFragAtmospherics.Geenz
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
2019-04-08Make ambient clamping consistent between class1/2 deferred lighting and forwa...Graham Linden
2019-04-05SL-10821Graham Linden
2019-04-03Bring back specular bloom.Geenz
2019-04-03Make sure that the SL BRDF is being applied to objects lit by the sun and moon.Geenz
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
2019-04-02Make sure emissive is actually handled with atmospherics consistently.Geenz
2019-04-01Scale the specular contribution to account for brighter highlights.Geenz
2019-04-01Make sure that atmospheric calcs aren't done twice.Geenz
2019-03-07Fix tabs.Graham Linden
2019-03-07SL-10618, SL-10698Graham Linden