Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-04 | Convert to using shared shadow sampling function (reduce duplicated code ↵ | Graham Linden | |
blocks in several shaders). | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden | |
2018-12-03 | SL-10055 | Graham Linden | |
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing. | |||
2018-11-14 | Work around broken deps on atmospheric vars in the frag-based deferred ↵ | Graham Linden | |
lighting pipe. | |||
2018-11-12 | SL-10044 SL-10045 | Graham Linden | |
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions. | |||
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-11-01 | SL-9994 | Graham Linden | |
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail. | |||
2018-10-19 | SL-9928 | Graham Linden | |
De-hackify WL additive to get better match between ALM and non-ALM rendering without bringing back SL-1491 lens flare bug. | |||
2018-09-17 | SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts | Graham Linden | |
Modulate class1 softenLight atmospheric additive by specular.a (same fix as for class2). Clamp additive color to <= vec3(0.2) to avoid similar artifacts in non-deferred render path. | |||
2018-09-14 | SL-1491 | Graham Linden | |
Fix name at top of the 3 softenLight shaders so we can differentiate which is in use when using nSight debug. Made class2 softenLightF shader modulate the atmospherics additive to only specular shading to fix lens flare on terrain etc. | |||
2018-08-09 | MAINT-8951 | Graham Linden | |
Remove moon_dir related shader code causing sunlight shadow artifacting. | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com | |
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. | |||
2018-03-09 | De-duplicate water fog code and modify programs to include the shared object ↵ | Graham Linden graham@lindenlab.com | |
as necessary. | |||
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ | ruslantproductengine | |
viewer FIXED | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2013-09-09 | Merge viewer-release 3.6.5 Cocoa | Graham Linden | |
2013-08-05 | NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between ↵ | Graham Linden | |
alpha/non/ALM/non-ALM | |||
2013-07-30 | NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵ | Graham Madarasz (Graham Linden) | |
10.6.8 nV driver issues | |||
2013-07-25 | NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵ | Graham Linden | |
conversion in one place | |||
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵ | Graham Linden | |
deferred (opaque objects) | |||
2013-07-23 | NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks | Graham Linden | |
2013-07-23 | NORSPEC-285 NORSPEC-298 alpha vs diff color differences | Graham Linden | |
2013-07-21 | NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵ | Graham Linden | |
issues, alpha-blend objects still missing haze underwater | |||
2013-07-11 | Merge with latest viewer-release. | Geenz | |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵ | Graham Madarasz (Graham) | |
dist broken | |||
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵ | Graham Linden | |
no refl, no water dis | |||
2013-07-02 | NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec. | Dave Parks | |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden | |
2013-06-19 | Merge with viewer-release. | Geenz | |
2013-06-13 | NORSPEC-261 No more magic numbers, parity between forward and deferred ↵ | Dave Parks | |
rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit). | |||
2013-06-13 | NORSPEC-261 Put back directional ambient. | Dave Parks | |
2013-06-13 | NORSPEC-261 Better blending of environment map. | Dave Parks | |
2013-06-13 | correct DOS line endings | Oz Linden | |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz | |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware ↵ | Graham Madarasz | |
and remove haxors | |||
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz | |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵ | Dave Parks | |
testing based overhaul WIP Reviewed by Graham | |||
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵ | Dave Parks | |
descrepencies. | |||
2013-05-17 | NORSPEC-187 Add directionality to ambient lighting. | Dave Parks | |
2013-05-13 | Merged with https://bitbucket.org/lindenlab/viewer-beta | Geenz | |
2013-05-02 | Merged lindenlab/viewer-development-materials into default | graham linden | |
2013-05-01 | Fix for sky being too bright with advanced lighting enabled | Dave Parks | |
2013-04-30 | Fix vwr-dev-mat merge bugs in llpanelface (missing Oz fix) and XML | Graham Madarasz | |
2013-04-29 | Merged with https://bitbucket.org/lindenlab/viewer-development-materials | Geenz | |