Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-30 | Specular map support. This is the vast majority of the material parameters ↵ | Geenz | |
implemented at this point for opaque geometry. | |||
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz | |
2012-09-09 | Use a customized normalized gaussian specular term. | Jonathan Goodman | |
2012-06-13 | Merge | Geenz | |
2012-05-10 | Unpack X, Y, and Z within the light shaders. Also some missing bits from ↵ | Jonathan Goodman | |
terrainF and treeF. | |||
2012-04-13 | merge changes for drtvwr-135 | Oz Linden | |
2012-03-27 | Tweaked the sun's glow to be less powerful. | Jonathan Goodman | |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly. | |||
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. | |||
2011-12-02 | SH-1912 Tweak based on QA/resident feedback | Dave Parks | |
2011-11-29 | SH-1912 Add environment map back into shiny when lighting and shadows enabled. | Dave Parks | |
2011-09-28 | SH-2453 Fix for horizontal line when max altitude set to 0 | Dave Parks | |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks | |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-08-19 | merge | Dave Parks | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-27 | SH-1990 Fix for redundantly applying some color scaling to sky and water ↵ | Dave Parks | |
(also add some snazzy specular bloom from the sun) | |||
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-02-10 | SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ↵ | Dave Parks | |
"Lighting and Shadows" enabled. | |||
2010-10-06 | ATI compatibility pass | Dave Parks | |
2010-08-30 | pull internationalization fixes from faulty split | Oz Linden | |
2010-08-24 | Update GLSL shader sources to current $LicenseInfo$ standard. | Nat Goodspeed | |
See https://wiki.lindenlab.com/wiki/License_Substitution for details. | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-05-09 | Rejig deferred normal-map packing a little, to double its accuracy for free. | Tofu Linden | |
2010-05-06 | EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection ↵ | Tofu Linden | |
instead of a reflection Disable screen-space shiny while I chew on it some more. | |||
2010-04-23 | Backed out changeset b379d162769e | Tofu Linden | |
2010-04-23 | Restore a bit of the non-deferred renderer's sun/moon waterglow in deferred ↵ | Tofu Linden | |
rendering. This also adds a slight pinch of glow to shiny sun-spots. So be it. (transplanted from 5a0d9e5b5cfb2ecd96685f0275ab8e999ab86263) (transplanted from 90f0ce75b2d7bb9fc03e84245db27a16508cde63) | |||
2010-04-22 | ssreflections: dampen/blur ssreflections rather more. | Tofu Linden | |
(transplanted from 4c4ae8d8f0795244fda258c157177e2778bfc444) | |||
2010-04-21 | ssreflections: if we're going to (pretend to) take 4 diffuse samples, then ↵ | Tofu Linden | |
take them in a diamond pattern instead of all in a line. this also slightly simplifies(?) the shader. (transplanted from 7b334c22ece4e98565c5d182690ab9ca4c2526c6) | |||
2010-04-16 | strengthen the fakey blur in the fakey ssreflections. | Tofu Linden | |
(transplanted from 940e02cbe4fa2f996d11500392e71f3a00e1cfed) (transplanted from 1ee9eaf155ed897a5a7b86369c1f5160455094f0) | |||
2010-04-07 | tidy up ssreflections comments and structure a bit. | Tofu Linden | |
2010-04-06 | extra diffuse sample in ssreflection to decrease aliasing. | Tofu Linden | |
2010-04-02 | clean-up transplant | Tofu Linden | |
2010-04-02 | ssreflections: perspective reflection for sunlight, planar reflection for ↵ | Tofu Linden | |
ssreflection | |||
2010-04-02 | ssreflections: water reflections strongly imply that the non-perspective ↵ | Tofu Linden | |
reflection from eye is the right one. | |||
2010-04-02 | ssreflections: use the minimum of the lighting dp and the appropriateness. ↵ | Tofu Linden | |
not the product. | |||
2010-04-02 | ssreflections: reflect sunlight direction for reflection. dunno how I feel ↵ | Tofu Linden | |
about this yet. | |||
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden | |
2010-03-29 | ss reflections tweakage: | Tofu Linden | |
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. | |||
2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden | |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. ↵ | Tofu Linden | |
don't use varying version of lightnorm for lighting the reflection-guess-point. |