| Age | Commit message (Collapse) | Author | 
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|  | viewer
FIXED | 
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|  | alpha/non/ALM/non-ALM | 
|  | 10.6.8 nV driver issues | 
|  | conversion in one place | 
|  | deferred (opaque objects) | 
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|  | issues, alpha-blend objects still missing haze underwater | 
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|  | dist broken | 
|  | no refl, no water dis | 
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|  | rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit). | 
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|  | and remove haxors | 
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|  | testing based overhaul WIP
Reviewed by Graham | 
|  | descrepencies. | 
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|  | intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture. | 
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|  | normal map texture coordinates. | 
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|  | *before* glow and other post processing effects that don't care about being gamma correct. | 
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|  | transform so we can store the environment intensity in the blue channel. | 
|  | approximation in light curves.  Fix fresnel math. | 
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|  | remove banding and not break all shiny objects. | 
|  | against the OS X 10.7 SDK and up. | 
|  | implemented at this point for opaque geometry. |