Age | Commit message (Collapse) | Author |
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alpha/non/ALM/non-ALM
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10.6.8 nV driver issues
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conversion in one place
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deferred (opaque objects)
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issues, alpha-blend objects still missing haze underwater
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dist broken
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no refl, no water dis
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rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
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and remove haxors
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testing based overhaul WIP
Reviewed by Graham
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descrepencies.
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intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
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normal map texture coordinates.
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*before* glow and other post processing effects that don't care about being gamma correct.
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transform so we can store the environment intensity in the blue channel.
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approximation in light curves. Fix fresnel math.
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remove banding and not break all shiny objects.
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against the OS X 10.7 SDK and up.
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implemented at this point for opaque geometry.
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