Age | Commit message (Collapse) | Author |
|
descrepencies.
|
|
|
|
|
|
|
|
transform so we can store the environment intensity in the blue channel.
|
|
|
|
|
|
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
|
|
|
|
outputs -- no more deprecation warnings on nvidia
|
|
|
|
|
|
texture rendering based on available hardware.
|
|
GL_ARB_texture_multisample instead.
|