| Age | Commit message (Collapse) | Author | 
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|  | blocks in several shaders). | 
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|  | Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code.
Make pipeline use getShadowTarget/releaseShadowTarget consistently. | 
|  | using DEFINE_GL_FRAGCOLOR for consistency. | 
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|  | for texture indices in the data stream.  Also rework gl_FragColor overrides to not collide with some odd driver implementations. | 
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|  | outputs -- no more deprecation warnings on nvidia | 
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|  | texture rendering based on available hardware. | 
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|  | See https://wiki.lindenlab.com/wiki/License_Substitution for details. | 
|  | back-out the back-out for this branch.  yay. | 
|  | Backing out this merge that I pushed (prematurely) to the wrong place. | 
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|  | Self reviewed. |