Age | Commit message (Collapse) | Author |
|
blocks in several shaders).
|
|
|
|
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code.
Make pipeline use getShadowTarget/releaseShadowTarget consistently.
|
|
using DEFINE_GL_FRAGCOLOR for consistency.
|
|
|
|
|
|
|
|
|
|
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
|
|
|
|
outputs -- no more deprecation warnings on nvidia
|
|
|
|
|
|
texture rendering based on available hardware.
|
|
|
|
|
|
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
|
|
back-out the back-out for this branch. yay.
|
|
Backing out this merge that I pushed (prematurely) to the wrong place.
|
|
|
|
Self reviewed.
|