| Age | Commit message (Collapse) | Author | 
 | 
LF, and trim trailing whitespaces as needed
 | 
 | 
 | 
 | 
First pass of Screen Space Reflections
Approved-by: Dave Parks
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
using shaders.
 | 
 | 
 | 
 | 
 | 
 | 
because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses.
 | 
 | 
 | 
 | 
texture rendering based on available hardware.
 | 
 | 
 | 
 | 
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
 | 
 | 
Self reviewed.
 |