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|  | using shaders. | 
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|  | because it's a smaller change than integrating glVertexAttrib with FSAA pipe).  Shader integration with LLDynamicTexture subclasses. | 
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|  | texture rendering based on available hardware. | 
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|  | See https://wiki.lindenlab.com/wiki/License_Substitution for details. | 
|  | Self reviewed. |