Age | Commit message (Collapse) | Author |
|
First pass of Screen Space Reflections
Approved-by: Dave Parks
|
|
|
|
|
|
|
|
using shaders.
|
|
|
|
|
|
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
|
|
|
|
texture rendering based on available hardware.
|
|
|
|
See https://wiki.lindenlab.com/wiki/License_Substitution for details.
|
|
Self reviewed.
|