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LF, and trim trailing whitespaces as needed
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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using shaders.
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because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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texture rendering based on available hardware.
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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Self reviewed.
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