Age | Commit message (Collapse) | Author |
|
|
|
|
|
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
|
|
to reload shaders when toggling FSAA on and off)
|
|
|
|
|
|
outputs -- no more deprecation warnings on nvidia
|
|
|
|
|
|
|
|
|
|
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
|
|
texture rendering based on available hardware.
|
|
is open and when effect is opted out of.
|