Age | Commit message (Collapse) | Author |
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making objects disappear (#1485)
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* Fix sampling normals from gbuffer and cleanup redundant gbuffer samples
* Allow negative normals in gbuffer to fix broken material rendering
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* #1139 Fix for world going black/white in some scenes (NaNs)
NaNs were coming from normal encode/decode. Take advantage of available gbuffer space to send full normal instead of encoding.
* #1139 Cleanup
remove now unused encodeNormF.glsl
* #1139 Remove final reference to encodeNormF
* #1139 Fix for getNormalEnvIntensityFlags referencing wrong sampler for env intensity
* Mac build fix
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We now support masking mirrors in the GBuffer.
We also now support the concept of one arbitrary clip plane.
DRTVWR-583
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exposure controls not persist, limit exposure range, and do a debug gl pass.
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matrix calculation into the shader
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See textureUtilV.glsl for UV coordinate comments
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approprate texture transforms
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precision of reflection probes). Faster radiance and irradiance map generation.
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color factors and textures. Support for double sided alpha blended PBR materials.
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in the mesh's original coordinate frame.
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re-welding step for now).
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switch to per-pixel binormal generation. Still bugged with some test content.
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picking support TBD.
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point lights and spot lights
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removes need for redundant linear/sRGB conversions.
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