| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-09-09 | Performance Optimisations, Bloom effect, Visuals Panel | mobserveur | |
| This commit contains performance optimisations in the the pipeline, framebuffer, vertexbuffer, reflection probes, shadows. It also fixes many opengl errors, modifies the opengl debugging, and adds a visuals effects panel. | |||
| 2024-06-11 | Clean up line endings that got mangled up during last merge | Ansariel | |
| 2024-05-15 | #1267 Fix for alpha cutoff of zero and base color factor alpha of zero ↵ | Dave Parks | |
| making objects disappear (#1485) | |||
| 2023-06-14 | SL-19838 Fix for transparent PBR materials always casting shadows. | RunitaiLinden | |
| 2023-05-17 | SL-19655 Decruft legacy GLSL shaders and now unused build queues. | RunitaiLinden | |
| 2023-04-28 | SL-19644: Entirely separate files for GLTF alpha shadows | Cosmic Linden | |
