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path: root/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl
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2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks