Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-17 | Fix for SL-19283 | Jonathan "Geenz" Goodman | |
2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵ | Dave Parks | |
Also fix stuck sun/moon and incidental decruft. | |||
2023-02-07 | SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵ | Dave Parks | |
(optimization). Incidental decruft. | |||
2020-09-11 | SL-13465 Restore Pre-EEP haze effecting moon | Ptolemy | |
2020-09-11 | SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF. | Ptolemy | |
2019-01-25 | SL-10303, SL-10414 | Graham Linden | |
Fix positioning of sun/moon discs w.r.t atmo haze glow. Disable killing glow when sun is not up. | |||
2019-01-24 | SL-10276 | Graham Linden | |
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down. | |||
2018-07-11 | Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵ | Graham Linden | |
to link the shaders without complaining about unwritten varying vars. | |||
2018-06-27 | Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵ | Graham Linden | |
shading, and fix transposed name of daycycle func. |