Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-14 | SL-18637 Reverted material shader changes | Andrey Lihatskiy | |
original fix by Beq Janus | |||
2022-06-06 | SL-17532 Potential fix for some rigged mesh draw order issues. | Dave Parks | |
2021-11-12 | SL-14895, restore previous post-deferred alpha behavior | Dave Houlton | |
2021-01-07 | SL-14035 revert incorrect removal of glare | Ptolemy | |
2021-01-06 | SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflection | Ptolemy | |
2020-06-18 | SL-13163 revert 2 more instances of 'new EEP' specular calculation | Dave Houlton | |
2020-04-07 | SL-10449 Fix ALM on OSX | Ptolemy | |
2020-03-24 | Merge cleanup | Runitai Linden | |
2020-03-24 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/DRTVWR-440 | |||
2020-03-20 | WIP - Make EEP match production. | Runitai Linden | |
2020-03-18 | SL-12865, add bias to alpha mask values to avoid 8-bit acne | Dave Houlton | |
2020-03-17 | SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler | Dave Houlton | |
2020-03-13 | SL-12784 disambiguate vertex_color.a of 0 | Dave Houlton | |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #33) | Dave Parks | |
SL-12233 Fix for disagreement between fullbright implementations with ALM on and off. | |||
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2020-03-12 | SL-12784 restore vertex color alpha contribution | Dave Houlton | |
2020-03-10 | SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | Ptolemy | |
2020-03-10 | SL-12592, avoid light modulation of fullbright and preserve diffuse alpha ↵ | Dave Houlton | |
component | |||
2020-03-06 | Fix for mismatch on angular attenuation between sunlight on opaque and ↵ | Runitai Linden | |
transparent objects from last commit. | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden | |
2020-03-04 | Fix line endings? | Runitai Linden | |
2020-03-04 | Merge fix | Runitai Linden | |
2020-03-04 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/BUG-228263 | |||
2020-03-04 | WIP - fix various inconsistencies in sRGB vs linear color space. Fix ↵ | Runitai Linden | |
inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl | |||
2020-03-04 | Roll back SL-12006 commits to materialF.glsl (Dec23) | Dave Houlton | |
2020-03-03 | Revert 2 merges (PR#13, PR#16) related to SL-12638 | Dave Houlton | |
This reverts commits 9d9b890 and 5f846e4. | |||
2020-02-28 | SL-12638, further tweaking of normal-map lighting, add some de-saturation | Dave Houlton | |
2020-02-25 | SL-12638, fix overly dark appearance of normal-mapped objects | Dave Houlton | |
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color. | |||
2020-02-07 | SL-12682, remove negative light & clean up materialF.glsl | Dave Houlton | |
2020-02-07 | SL-12592, fix transparency for full-brights | Dave Houlton | |
2020-01-29 | SL-11406: Fix specularity being blown out due to previous fix | Ptolemy | |
2020-01-10 | SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim. | Ptolemy | |
2019-12-24 | Cleanup indentation and commented out debug color stage vectors | Michael Pohoreski (Ptolemy Linden) | |
2019-12-24 | De-tabify | Michael Pohoreski (Ptolemy Linden) | |
2019-12-23 | Fix SL-12006: Fullbright with specular map, Alpha Mode Emissive, and wrong ↵ | Michael Pohoreski (Ptolemy Linden) | |
Diffuse for Alpha Mode Blend | |||
2019-12-23 | SL-12006 pre-checkin | Michael Pohoreski (Ptolemy Linden) | |
2019-12-18 | Future-proof Full Bright | Michael Pohoreski (Ptolemy Linden) | |
2019-12-17 | SL-12472 to address SL-11406 | Michael Pohoreski (Ptolemy Linden) | |
2019-12-10 | SL-11406: Skip avatars being effected. | Michael Pohoreski (Ptolemy Linden) | |
2019-11-23 | Cleanup comments | Michael Pohoreski (Ptolemy Linden) | |
2019-11-21 | SL-11406 Fix fullbright to better match non-EEP. Minor optimization cleanup. | Michael Pohoreski (Ptolemy Linden) | |
2019-10-29 | SL-10449 FIX [EEP] Fixed a (Mac-only) shader regression in changeset 41246 | Dave Houlton | |
2019-09-03 | SL-11543, SL-11443 | Graham Linden | |
Fix faullbright/emissive problems. | |||
2019-08-22 | SL-11406 | Graham Linden | |
Restore code to stomp emissive in the absence of a normal map (to avoid fullbright implying full emissive). | |||
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-10 | SL-1491 | Graham Linden | |
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow. | |||
2019-07-08 | Fix materials content being emissive when it should not. | Graham Linden | |
2019-07-05 | SL-11552 | Graham Linden | |
Fix materialF including debug force to linear color and re-add logic to stomp emissiveness when normals are not present unless explicitly requested via diffuse alpha mode. | |||
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden | |
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom. |